Tips for completing the Dungeons & Dragons game. Chapter 4: Using the Beasts of War

Main quests:

1 - Build a base
2 - Save the Felldrakes War
3 - Clear the Sacred Grove
3a - Destroy the Order of the Flame Camp
3b - Destroy the Dark One's camp

Side quests:

1 - Felldrake Guardian Bonus
2 - Restore the Temple of Nature
3 - Bonus - Brief Revival
4 - Restless Spirit
4a - Stop the Dark Ritual
4b - Hidden Spirits
5 - Death of the Vengeful Hawk

In accordance with Darroc's advice, we are going to the swamps to get powerful allies. Admittedly, tribal leaders doubt the usefulness of these creatures peacefully created by nature, but Darroc seems to have a different opinion. But after arriving in the areas inhabited by Felldrakes, we see that the beasts have attacked Umbragen. Scouts report additionally about the army of the Order that has appeared. Admittedly, both of our enemies are fighting among themselves, but this does not exclude an attack on us. We can change this fact in our favor, release Felldrakes and get their support.

Our first task is to create a database. Meanwhile, studying the map gives us some knowledge that the source of the plague that kills Felldrakes is in the northwest, probably underground. Using the passage to the west, we will go to Khyber. As we thought, the Umbragens polluted the entire area and additionally brought the Bloody Queen to life. By killing her, you will free Felldrakes, but additionally, if we do this within a minute after we raise her from the dead, we will receive a reward. Now it will be enough to bring the animals to our camp, after which we will get a chance to enroll them (as a Juggernaut).

We are returning to the world of Khyber, this time heading south. We meet with a Restless Spirit who asks us to interrupt a dark ritual performed by Umbragen in one of the chambers (we completed this task by killing the Queen's Blood and her minions), and find and destroy the real shells of spirits killed underground (we need to kill all the living statues and golems that we find). Then we can take two of the four scrolls offered to us. In the center of the map, we encounter the spirit of a shaman named the Great Hawk, who cannot move to a better world until his death is avenged (and his disciples). To do this, you need to defeat Marilith, whose lair is located to the north from here. Fighting the monster is not one of the easiest, but after defeating it, we will get a totem that we use on the surface to restore the power of the Natural Temple (in the east).

We can only destroy the Order's base, located in the southwest, and the Umbragen base in the northeastern part of the map. Tip - the clock counting down 5 minutes is located at the beginning of the chapter in the upper corner. One Felldrake dies after this time. If we manage to save them before the first 5 minutes, we will receive an additional reward. In the south of the map there is a board with a message that can only be read by a Vovan or a shaman. This is the Message of the Great Hawk, and reading it will lead to the strengthening of all our units. Bet Andreas, spor bahisleri sektöründeki en geniş bonus ve promosyon kataloğunu sunmaktadır. Betandreas yükle Kayıt sırasında, gelecekte değiştirilemeyecek bir hesabın para birimini seçebilirsiniz.